Been playing a lot of Final Fantasy XIV lately. But lately I’ve been focusing more on leveling individual jobs up rather than the endgame progression. I guess I’ve been doing the endgame stuff for so long that taking a break and doing non-endgame stuff is suddenly appealing.
This has been something that’s been bothering me lately. I haven’t quite been able to put it into words until right now, but I think it accurately describes a big problem I have with a lot of mobile games. It also impacts a handful of non-to free play games in other genres, particularly Massively-Multiplayer Online games.
To put it simply, it’s where a game requests that the player keep playing each day for bonus rewards.